Sources
Every citation aggregated and grouped by domain.
1055 Total sources·670 Domains
mixi.co.jp 22
- 「MIXI GROUP統合報告書2025」発行のお知らせ(TCFD・MSCI ESG AA・ガバナンス) · 2025-08 Cited in: MIXI — Company Profile
- 「みてねおもいでフォトフレーム」が新登場、12月1日より販売 · 2025-11 Cited in: Family Products
- 「みてねみまもりGPSトークPlus」本日より予約販売開始 · 2026-01 Cited in: Family Products
- 「モンスト」×アニメ「ぼっち・ざ・ろっく!」初コラボ · 2025-05 Cited in: Creator Economy
- 「家族アルバム みてね」世界累計利用者数が2500万人突破! · 2025-01
- 「家族アルバム みてね」世界累計利用者数が3,000万人突破! · 2026-05
- Company overview & Access — About Us, MIXI, Inc. · 2026 Cited in: Japan Macro
- FC東京を運営する東京フットボールクラブ株式会社の第三者割当増資引受(子会社化)に関するお知らせ · 2021-11 Cited in: MIXI — Company Profile
- MIXI, Inc. — Investor Relations (FamilyAlbum 25M users / 175 countries) · 2026
- MIXI、ChatGPT Enterpriseの全社活用で月間約17,600時間を削減 · 2025-08 Cited in: AI Industry
- MIXI、人的資本投資と企業価値創出のつながりを示す独自モデルを公開(人的資本経営のロジックモデル) · 2026-06 Cited in: MIXI — Company Profile
- Providing space and opportunity for communication with FamilyAlbum · 2025 Cited in: IT / Web Industry
- Shareholder Return | MIXI, Inc. (dividend policy, DOE 5% / payout 20%, buyback policy, 17-year streak) · 2026 Cited in: MIXI — Company Profile
- SNS『mixi』誕生から20年、MIXIの新しいSNS「mixi2」サービス開始! · 2024-12 Cited in: MIXI — Company Profile
- Sports — MIXI, Inc. (FC Tokyo, Chiba Jets, LaLa arena TOKYO-BAY) · 2026 Cited in: MIXI — Surrounding PESTLE
- The Future of MIXI (Investor Relations) · 2026
- TVアニメ『SAKAMOTO DAYS』×「モンスト」初コラボを5月15日より開催 · 2026-05 Cited in: Marketing & Distribution
- エンターテインメント事業ブランド「XFLAG」を10月より「MIXI」に統合 · 2022-09 Cited in: MIXI — Company Profile
- ミステリーレコード、VTuberグループ「ホロライブ」との初コラボ · 2023-10 Cited in: Creator Economy
- モンスト、AIで“自分がモンスターになる”体験を提供 · 2026-05 Cited in: Product Craft
- 情報セキュリティとプライバシー(マテリアリティ/サステナビリティ) · 2025 Cited in: Business Continuity (BCP)
- 競輪・オートレース投票サービス「TIPSTAR」が8月5日(火)よりフルリニューアル! · 2025-08
techcrunch.com 20
- Anthropic raises $65 billion, nears $1T valuation ahead of IPO · 2026-05 Cited in: IT / Web Industry
- Apple loses bid to pause App Store fee changes as case heads to Supreme Court · 2026-04 Cited in: Product Craft
- Apple moves to take its App Store fight back to the Supreme Court · 2026-04 Cited in: Revenue Models
- As India bans real-money games, Dream Sports, MPL start pulling the plug · 2025-08 Cited in: What's Trending in Games
- Epic Games MegaGrant makes EU alternative app store AltStore PAL available for free · 2024-08 Cited in: Apps Industry
- Here's what you should know about the US TikTok deal · 2026-01 Cited in: Apps People Live In
- India bans real-money gaming online (Promotion and Regulation of Online Gaming Act 2025; ~$23B industry) · 2025-08 Cited in: Disposable Income & Time
- India bans real-money gaming, threatening a $23 billion industry · 2025-08
- India releases guidelines for social media influencers accepting paid promotions · 2023-01 Cited in: Creator Economy
- India's AI boom pushes firms to trade near-term revenue for users (GenAI downloads +207%, Krutrim) · 2026-02 Cited in: Emerging Experiences
- India's app market is booming — but global platforms are capturing most of the gains · 2026-04 Cited in: Apps Industry
- India's first GenAI unicorn shifts to cloud services as AI model ambitions face reality (Krutrim revenue) · 2026-05 Cited in: AI Industry
- India's Kuku snags $85M as mobile content wars intensify · 2025-10 Cited in: Creator Economy
- Kalshi Raises $1 Billion, Doubling Valuation to $22 Billion in New Funding Round (from $11B in Dec 2025) · 2026-03 Cited in: Disposable Income & Time
- Move over, Apple: Meet the alternative app stores available in the EU and elsewhere · 2026-02 Cited in: Apps Industry
- Nvidia H20 chip exports hit with license requirement by US government · 2025-04 Cited in: Technology
- OpenAI's Sora was the creepiest app on your phone — now it's shutting down · 2026-03 Cited in: Emerging Experiences
- Physical Intelligence is reportedly in talks to raise $1 billion, again · 2026-03 Cited in: Physical AI & Hardware
- Sakana AI raises $135M Series B at a $2.65B valuation to continue building AI models for Japan · 2025-11 Cited in: IT / Web Industry
- Threads now has more than 400 million monthly active users · 2025-08 Cited in: Apps People Live In
cnbc.com 18
- Apptronik raises $520 million at $5 billion valuation for Apollo robot · 2026-02 Cited in: Physical AI & Hardware
- Australia is trying to enforce the first teen social media ban. Governments worldwide are watching. · 2025-12
- Bank of Japan hikes rates to 1%, highest since 1995, as yen and inflation worries take hold · 2026-06 Cited in: MIXI — Surrounding PESTLE
- Bank of Japan keeps policy rate steady while raising inflation forecast · 2026-04 Cited in: Japan Macro
- Bank of Japan raises short-term interest rates to highest in 30 years · 2025-12 Cited in: Japan Macro
- Fed interest rate decision June 2026: Fed holds rates steady · 2026-06
- French antitrust regulator fines Apple 150 million euros over privacy tool · 2025-03 Cited in: Marketing & Distribution
- Individual traders drove Kalshi's rise. Now, it's going for Wall Street · 2026-06 Cited in: United States Macro
- Japan's Takaichi unveils $19 billion extra budget, reassures on bond issuance · 2026-05 Cited in: Japan Macro
- Meta agrees to Indian AI data center deal as hyperscaler bolsters its infrastructure · 2026-06 Cited in: Technology
- Microsoft expands AI footprint in Australia with $18 billion investment · 2026-04 Cited in: Australia Macro
- Modi wins in West Bengal for the first time · 2026-05 Cited in: India Macro
- Nvidia still hasn't sold its U.S.-approved China AI chips amid export-control shift · 2026-02 Cited in: Global Macro
- Nvidia-backed AI voice startup ElevenLabs hits $11 billion valuation in fresh fundraise, as it eyes IPO · 2026-02 Cited in: AI Industry
- Ray-Ban maker EssilorLuxottica says it more than tripled Meta AI glasses sales in 2025 · 2026-02
- Takeaways from the 2026 IISS Shangri-La Dialogue (Hegseth Taiwan silence) · 2026-05
- Tesla's Optimus hit by China's rare earth restrictions, says Musk · 2025-04 Cited in: Physical AI & Hardware
- What the U.S.-Taiwan deal means for the island's 'silicon shield' · 2026-01 Cited in: Global Macro
japantimes.co.jp 17
- Asahi confirms 2025 cyberattack led to leak of 115,513 sets of personal data · 2026-02 Cited in: Business Continuity (BCP)
- Cabinet Office and Tokyo government prepare for Mount Fuji eruption risk · 2026-03
- Foreign visitors to Japan topped 40 million in 2025 · 2026-01 Cited in: Japan Macro
- Inside Japan's arena boom: Sports, sound and city-building · 2025-10 Cited in: Sports Business
- Japan industry ministry asks Australia to boost LNG output · 2026-03 Cited in: Geopolitics & Tail Risks
- Japan Lower House passes bill to create disaster management agency · 2026-05
- Japan revises 30-year probability rate of Nankai Trough megaquake · 2025-09
- Japan revises law to ban online casino ads as it cracks down on offshore gambling · 2025-06 Cited in: MIXI — Surrounding PESTLE
- Japan scraps limits on lethal arms exports · 2026-04
- Japan weighs stricter age verification for social media users · 2026-06 Cited in: Family Products
- Japan's defense spending to reach 1.9% of GDP this fiscal year · 2026-04 Cited in: Global Macro
- Japan's household outlays rose ahead of Takaichi's stimulus plan · 2026-01 Cited in: Disposable Income & Time
- Japan's real wages advance for first time in 13 months · 2026-03 Cited in: Disposable Income & Time
- Japan's revised gambling addiction law takes aim at source of scourge · 2025-09
- JPYC, world's first yen stablecoin, is issued · 2025-10 Cited in: Web3 & Digital Assets
- U.S. and Japan defense chiefs agree to accelerate missile coproduction · 2026-05
- U.S. informs Japan of Tomahawk missile delivery delays · 2026-05
gamebiz.jp 10
- 【人事】MIXI、上級執行役員CFOの島村恒平氏とTBSHD元代表の河合俊明氏の取締役就任が内定 · 2025-05 Cited in: MIXI — Company Profile
- 【決算レポ】MIXI、第3四半期はスポーツ事業の急成長で増収も『モンスト』減収と一時費用で減益に UI/UX刷新やAIガイドでMAU回復目指す · 2026-02 Cited in: MIXI — Company Profile
- MIXI、『モンスト』11周年を記念して獣神化・コラボ・ガチャ・キャンペーンなど発表 · 2024-09 Cited in: Revenue Models
- MIXI、『モンスト』で「AIコンパニオン」の検証中 ─ UX向上とKPI改善を狙う · 2026 Cited in: Product Craft
- MIXI、25年3月期決算は売上高5%増、営業益38%増 スポーツ事業拡大やタイミー株の一部売却などによる投資事業の貢献で · 2025-05 Cited in: MIXI — Company Profile
- MIXI、26年3月期決算はスポーツベッティング事業を手掛けるPointsBet社の新規連結で売上高10%増 · 2026-05
- MIXI、第1四半期決算は営業益4%減の26億円 スポーツ事業が黒字転換 TIPSTARと千葉ジェッツ貢献 · 2025-08 Cited in: MIXI — Company Profile
- ミクシィ、『モンスト』で緊急メンテ…サーバー機器の障害対応のため · 2025-05 Cited in: Business Continuity (BCP)
- 千葉ジェッツ、新アリーナ移転2シーズン目でホームゲームのクラブ史上最多入場者数を更新…10500人を動員 · 2025-12 Cited in: MIXI — Company Profile
- 千葉ジェッツふなばし、24年6月期決算は最終利益550.9%増の2億5000万円 · 2024-09 Cited in: MIXI — Company Profile
business-standard.com 8
- Apple vs CCI: India's antitrust case reaches key stage on App Store rules · 2026-04 Cited in: Apps Industry
- BGMI paying users climb 17% amid rise in India's in-game spending trends · 2026-05 Cited in: What's Trending in Games
- Dream11 3.0: CEO unveils new playbook after 95% loss, says no job cuts · 2025-08 Cited in: Product Craft
- IMF lifts India's FY26 GDP growth forecast to 7.3% on better Q3 outturn · 2026-01 Cited in: India Macro
- India leads digital wallet downloads as homegrown apps dominate globally · 2026-06 Cited in: Apps Industry
- India leads mobile app downloads, usage, but spending gap persists · 2026-04 Cited in: India Macro
- India, China reach agreement on LAC patrolling; border row may ease now · 2024-10 Cited in: India Macro
- Sarvam's rise and what comes next — India's latest AI unicorn · 2026-06 Cited in: India Macro
respawn.outlookindia.com 8
- Anime Hit 'Jujutsu Kaisen' Expands Indian Streaming Footprint · 2026 Cited in: Anime Industry
- Crunchyroll and Sony on Anime Films' Global Theatrical Rise · 2026 Cited in: Anime Industry
- India Gaming Hit by INR 7,000 Cr Writedowns After PROGA · 2026-02 Cited in: Betting Industry
- India Ranks Third Among Anime Viewership Markets · 2026 Cited in: Anime Industry
- India's App Revenue Hits $300M: AI & Gaming Drive 33% Growth (Q1 2026) · 2026 Cited in: Marketing & Distribution
- India's Supreme Court Delivered the Final Blow to Real-Money Gaming · 2026-05 Cited in: Betting Industry
- Krafton Plans to Invest $200M (₹1,800 crore) in India Gaming Market as Real Money Gaming Banned · 2025 Cited in: Games Industry
- Sony's Crunchyroll Expands to Taiwan and South Korea in 2026 · 2026 Cited in: Anime Industry
prnewswire.com 7
- Boosted by Gen-AI Services, Consumers Spent More Money in Apps than Games for First Time · 2026-01 Cited in: Disposable Income & Time
- Commercial Gaming Revenue Hits $78.7 Billion in 2025, Driving Record $18.1 Billion in Gaming Taxes Nationwide · 2026-02
- FANUC Accelerates Physical AI in Industrial Robotics, Leveraging NVIDIA Technologies · 2026-03 Cited in: Physical AI & Hardware
- Japanese Powerhouses mixi and DAZN Partner to Create a Sports NFT Marketplace on Flow · 2022-02 Cited in: Web3 & Digital Assets
- Mercari Japan Launches New App in the U.S., Expanding Mercari's Existing Marketplace Ecosystem · 2025 Cited in: Apps People Live In
- Sensor Tower State of AI 2026: Global Time Spent on Generative AI Apps to More Than Double YoY · 2026-06 Cited in: Disposable Income & Time
- Sportradar Group AG (SRAD) class action lawsuit filed; July 17 2026 lead-plaintiff deadline · 2026-05 Cited in: Betting Industry
techtimes.com 7
- AI Music Copyright Lawsuit: Suno Discovery Shows Millions of Songs, July Ruling Nears · 2026-06 Cited in: AI Industry
- App Store Antitrust Fight Heads to June 25 Supreme Court Vote: Apple Cites Circuit Split on Contempt · 2026-06 Cited in: Product Craft
- Fei-Fei Li's World Labs Splits World Model Into Three Types: Marble Targets Simulation Linchpin · 2026-06 Cited in: AI Industry
- New York Bans AI Companion Chatbots for Kids: Unanimous Vote Sets $25,000 Fines (S9051) · 2026-06 Cited in: Emerging Experiences
- Nexon Q1 Revenue Rises 34% to $953M as ARC Raiders Passes 16 Million Sales, Drives 310% Western Revenue Surge · 2026-05 Cited in: What's Trending in Games
- Sarvam AI Hits $1.5 Billion Valuation as HCLTech Bets $150 Million on India Sovereign AI · 2026-06 Cited in: AI Industry
- Strait of Hormuz Reopens: US-Iran Deal Ends 107-Day Blockade but Mines Remain · 2026-06 Cited in: Geopolitics & Tail Risks
cnn.com 6
- Character.AI and Google agree to settle lawsuits over teen mental health harms and suicides · 2026-01 Cited in: Emerging Experiences
- FanDuel jumps into prediction markets with new app · 2026-04 Cited in: Revenue Models
- Here's how AI data centers affect the electrical grid · 2026-01 Cited in: United States Macro
- Japanese PM's Taiwan comments prompt China to ban certain exports to Japan · 2026-01
- The deal to secure TikTok's future in the US has finally closed · 2026-01 Cited in: Marketing & Distribution
- TikTok has signed the deal to spin off its US entity with American investor group · 2025-12 Cited in: IT / Web Industry
dlapiper.com 6
- Australia's new gambling advertising reforms: Key Takeaways · 2026-04 Cited in: Australia Macro
- Australia's new gambling advertising reforms: Key Takeaways · 2026 Cited in: Sports Business
- Consumer protection in Japan: New law prohibits stealth marketing · 2023-07 Cited in: Creator Economy
- Federal court orders remedies in Google antitrust case, rejects DOJ call for breakup · 2025-09 Cited in: United States Macro
- Navigating the regulatory maze: A global guide to loot boxes in video gaming · 2025 Cited in: Revenue Models
- Online gambling in Japan: Recent regulatory developments · 2025-10 Cited in: Japan Macro
sensortower.com 6
- 2026 State of Mobile · 2026-01
- India Mobile App Market Q1 2026: Revenue Surpasses $300M as AI and Short Drama Drive Non-Gaming Growth · 2026 Cited in: Product Craft
- Q2 2025 Digital Market Index · 2025-07 Cited in: Apps Industry
- Sensor Tower State of Japan Gaming 2025 (~$11B mobile market, -7% YoY) · 2025
- State of AI Apps Report 2025: AI Market Overview · 2025 Cited in: Apps Industry
- State of Gaming 2026 | PC, Console, & Mobile Trends · 2026-01 Cited in: What's Trending in Games
animenewsnetwork.com 5
- Crunchyroll Research: Over Half of Gen Z Globally Are Anime Fans · 2025-05 Cited in: Anime Industry
- Crunchyroll, Aniplex's Joint Venture Hayate Acquires Anime Studio Lay-duce · 2026-04 Cited in: Anime Industry
- Global Anime Market Grew 15% to Record 3.84 Trillion Yen in 2024 · 2025-10 Cited in: Anime Industry
- Is it Really Impossible to Make a Living as an Animator in Japan? · 2026-02 Cited in: Anime Industry
- Kadokawa, Aniplex Announce Anime Film Distribution & Promotion Joint Venture 'Animec' · 2026-03 Cited in: Anime Industry
bloomberg.com 5
- Australia Curbs Gambling Ads After Years of Demands for Full Ban · 2026-04 Cited in: Sports Business
- Iran strike damages 17% of Qatar LNG capacity for 3-5 years · 2026-03 Cited in: Geopolitics & Tail Risks
- Japan Boosts Deep-Sea Mining Plan to Cut Rare-Earth Reliance · 2026-02 Cited in: Geopolitics & Tail Risks
- Robotics Startup Physical Intelligence Valued at $5.6 Billion in New Funding · 2025-11 Cited in: Physical AI & Hardware
- Trump's H-1B Visa Proposal Requires Salary Increases for Entry-Level Jobs · 2026-05 Cited in: Global Macro
csis.org 5
- China's New Rare Earth and Magnet Restrictions Threaten U.S. Defense Supply Chains · 2025-04 Cited in: Physical AI & Hardware
- China's Rare Earth Campaign Against Japan · 2026
- Guarding the Gates: The Digital Markets Act and Lessons in Ex Ante Regulation · 2026-01 Cited in: Europe Macro
- Rare Earth Export Restrictions One Year Later · 2026 Cited in: Geopolitics & Tail Risks
- Starting Up the Competition: Japan's Mobile Software Act · 2026
digital-strategy.ec.europa.eu 5
- AI Act — Regulatory framework for AI (Shaping Europe's digital future) · 2026
- Commission makes available an age-verification blueprint · 2025 Cited in: Family Products
- Commission presents guidelines and age-verification app prototype for a safer online space for children · 2025-07 Cited in: Europe Macro
- Commission publishes guidelines on the protection of minors · 2025 Cited in: Family Products
- Cyber Resilience Act · 2024-12 Cited in: Technology
emarketer.com 5
- 70% of Australian minors still use social media three months after nationwide ban · 2026-03 Cited in: Apps People Live In
- Digital media makes up nearly two-thirds of consumers' total time spent with media · 2025 Cited in: Disposable Income & Time
- Meta's $799 smart glasses aim to cash in on AR's $13 billion future · 2026 Cited in: Emerging Experiences
- Taking a look at the 5-year outlook for Walmart Connect's ad business (Amazon Ads 79.7% retail media share) · 2026 Cited in: IT / Web Industry
- US TikTok Usage and Time Spent 2025 · 2025 Cited in: Apps People Live In
igamingbusiness.com 5
- 2025 year in review: US sports betting integrity (NBA/MLB/NCAA scandals) · 2026-01 Cited in: Betting Industry
- Australian regulator highlights rapid AI adoption in gambling industry (ACMA) · 2026 Cited in: Emerging Experiences
- India real-money gaming sector writes down $840m in assets since August ban · 2025-12 Cited in: Betting Industry
- MIXI completes PointsBet takeover bid with 66.43% holding · 2025-09
- PointsBet reduces net loss in FY25, MIXI edges closer to takeover · 2025-08 Cited in: Revenue Models
imarcgroup.com 5
- Australia Sports Betting Market Size Share & Outlook 2026-2034 · 2026 Cited in: Sports Business
- Global Webtoons Market Statistics · 2025 Cited in: Anime Industry
- India Anime Market Size, Share, Trends & Forecast 2034 · 2025 Cited in: Anime Industry
- India Gaming Market Report 2026-2034: Size, Share, Growth (~$5.91B in 2025; mobile/tablet 51%+) · 2026 Cited in: Games Industry
- Mobile Gaming Market in India — Size, Growth, Forecast 2034 · 2026 Cited in: India Macro
openai.com 5
- Announcing The Stargate Project · 2025-01 Cited in: AI Industry
- Buy it in ChatGPT: Instant Checkout and the Agentic Commerce Protocol · 2025-09
- MIXI reimagines communication with ChatGPT · 2025 Cited in: Talent & Network
- OpenAI, Oracle and SoftBank expand Stargate with five new AI data center sites · 2026 Cited in: IT / Web Industry
- Sora 2 is here · 2025-09 Cited in: Emerging Experiences
pmc.ncbi.nlm.nih.gov 5
- A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia · 2025 Cited in: Academia & Research
- Burden of gaming disorder among adolescents: a systematic review and meta-analysis (prevalence 4.6%) · 2025 Cited in: Academia & Research
- Current status and future perspectives of clinical practice for gaming disorder among adolescents in Japan: a preliminary survey in Sapporo · 2024 Cited in: Academia & Research
- Gaming disorder in the ICD-11: the state of the game · 2025 Cited in: Academia & Research
- Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store · 2025-05 Cited in: Academia & Research
pocketgamer.biz 5
- India's games companies scramble as real-money ban wipes billions off market · 2025 Cited in: India Macro
- January 2026 mobile game charts: Clash Royale falls, PUBG Mobile rises, Microfun breaks top 10 · 2026-02 Cited in: What's Trending in Games
- Monster Strike surpasses $11bn in 11 years with Japanese dominance · 2025-11
- Newzoo: Global games market set to hit $188.8bn in 2025 (Europe ~$33.1bn) · 2025-08 Cited in: Europe Macro
- Zenless Zone Zero celebrates first anniversary with $442.1m (mobile, first 12 months) · 2025-07 Cited in: Games Industry
whitecase.com 5
- EU Digital Omnibus: What changes lie ahead for the Data Act, GDPR and AI Act · 2025-11 Cited in: IT / Web Industry
- Japan's first AI legislation becomes law — Focus is on promoting research and development; no monetary penalties · 2025 Cited in: Technology
- State AI laws under federal scrutiny: key takeaways from the executive order establishing federal AI policy framework · 2025-12
- Unpacking the FTC's COPPA amendments: What you need to know (biometrics, security program) · 2025 Cited in: Family Products
- USTR Initiates Section 301 Investigations of 60 US Trade Partners Over Forced Labor · 2026-06 Cited in: Global Macro
automaton-media.com 4
- Japan's content market reached a record high in 2025; console rebounds · 2026 Cited in: Games Industry
- Japanese government makes indie game developers eligible for grants up to ~$60,000 (IP360) · 2026 Cited in: Games Industry
- Over 50% of Japanese game companies use AI in development, according to Tokyo Game Show organizer · 2026-01 Cited in: AI Industry
- Overseas anime market growth continues to outpace domestic market, gap expected to grow · 2025 Cited in: Anime Industry
biometricupdate.com 4
- Australia expands age checks to app stores, AI chatbots and more (App/Play download age verification Sep 2026) · 2026-03 Cited in: Games Industry
- G7 backs privacy-preserving age assurance as Japan proposes social media access limits · 2026-06 Cited in: Family Products
- House Republicans gut KOSA as they advance new child safety bill · 2026-03 Cited in: Family Products
- OpenAI joins FIDO Alliance to help AI agent authentication push · 2026-04 Cited in: IT / Web Industry
businessofapps.com 4
- App User Acquisition Costs (2025) · 2025
- Mobile Game Retention Rates (2026) · 2026 Cited in: Marketing & Distribution
- Push Notifications Statistics (2026) · 2026 Cited in: Marketing & Distribution
- Venmo Revenue and Usage Statistics (2026) · 2026 Cited in: Apps People Live In
ftc.gov 4
- FTC Finalizes Changes to Children's Privacy Rule Limiting Companies' Ability to Monetize Kids' Data · 2025-01
- FTC Issues COPPA Policy Statement to Incentivize the Use of Age Verification Technologies · 2026-02 Cited in: Marketing & Distribution
- FTC's Endorsement Guides: What People Are Asking · 2025 Cited in: Marketing & Distribution
- Genshin Impact Game Developer to Pay $20 Million, Banned from Selling Loot Boxes to Teens Under 16 Without Parental Consent · 2025-01 Cited in: Games Industry
gamedevreports.substack.com 4
- AppMagic: Top Mobile Games by Revenue and Downloads in April 2026 · 2026-05 Cited in: What's Trending in Games
- Newzoo: The Games Market in 2025 (~$197B, mobile/console/PC split) · 2025-12 Cited in: Games Industry
- Sensor Tower: Monster Strike lifetime revenue exceeds $10B (10 years, Oct 2013–2023) · 2023 Cited in: MIXI — Surrounding PESTLE
- Sensor Tower: The State of the Mobile Market in 2026 (5.3T hours, $167B, TikTok #1, mobile games $81.75B) · 2026-01 Cited in: Disposable Income & Time
hai.stanford.edu 4
- Education — The 2026 AI Index Report (AI PhD career paths reverse toward academia) · 2026-04 Cited in: Academia & Research
- Inside the AI Index: 12 Takeaways from the 2026 Report · 2026-04 Cited in: Academia & Research
- The 2025 AI Index Report (talent, skills and economy chapters) · 2025 Cited in: Talent & Network
- The 2026 AI Index Report · 2026-04 Cited in: Academia & Research
iapp.org 4
- Australia unveils AI policy roadmap · 2025-12 Cited in: IT / Web Industry
- Australia unveils AI policy roadmap (National AI Plan) · 2026-01 Cited in: AI Industry
- Japan's APPI amendment bill would open narrow lane for some AI uses, tighten rules elsewhere · 2026 Cited in: IT / Web Industry
- New year, new rules: US state privacy requirements coming online as 2026 begins · 2026-01
iea.org 4
- Data centre electricity use surged in 2025, even with tightening bottlenecks driving a scramble for solutions · 2026-04 Cited in: AI Industry
- Energy and AI — Energy demand from AI · 2025 Cited in: Apps Industry
- Energy and AI — Executive summary · 2025
- Global Critical Minerals Outlook 2025 · 2025 Cited in: Global Macro
imf.org 4
- Africa Faces Mounting Risks Just as Growth Gains Take Hold · 2026-04 Cited in: Africa Macro
- How the War in the Middle East Is Affecting Energy, Trade, and Finance · 2026-03 Cited in: Global Macro
- World Economic Outlook Update, January 2026: Steady amid Divergent Forces · 2026-01 Cited in: Global Macro
- World Economic Outlook, April 2026: Global Economy in the Shadow of War · 2026-04 Cited in: Global Macro
npr.org 4
- Anthropic pays authors $1.5 billion to settle copyright infringement lawsuit · 2025-09 Cited in: AI Industry
- Federal judge strikes down Trump's $100,000 fee on new H-1B visas (D. Mass., Judge Sorokin, June 8, 2026) · 2026-06 Cited in: Talent & Network
- FIFA's World Cup ticket sales outraged fans. Now they are under investigation · 2026-05 Cited in: Sports Business
- U.S. looks into regulating prediction market sites like Kalshi and Polymarket · 2026-04 Cited in: Web3 & Digital Assets
pdf.irpocket.com 4
- MIXI GROUP 統合報告書 2025 / Integrated Report 2025 · 2025-08 Cited in: MIXI — Company Profile
- MIXI GROUP'S BUSINESS MODELS: CHIBA JETS, FC TOKYO and public-competition betting · 2025 Cited in: Sports Business
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