Australia Macro
MIXI took majority control of PointsBet for ~A$430m in September 2025, turning Australia from a market it observed for regulation into an actual operating base for the firm. The second-term Albanese Labor government is advancing the world's strictest child-online-safety regime (under-16 social-media ban) and a sweeping 2027 gambling-ad reform, while a 30% Digital Games Tax Offset, state rebates and R&D-tax reform shape the economics of games production. The Japan-Australia 'special strategic partnership' and AUKUS form the bilateral backdrop. Wagering-adjacent activity carries social and reputational risk given the world's highest gambling losses and intense anti-gambling sentiment.
So What? (Implications for MIXI)
- ACTION
The 2027 ad rules pressure PointsBet's customer-acquisition model (implication)
MIXI took majority control of PointsBet (~66%, ~A$430m total) in September 2025, so AU regulation is now a precondition of its own operations. The January 2027 ad rules (no ads during live sport, no celebrity/athlete endorsements, no venue/uniform signage) shrink broadcast- and sponsorship-led acquisition channels and create pressure toward CRM, owned channels and product-led acquisition — which is the operator-side reflection of a regulatory aim to reduce gambling-ad exposure (implication)[14][27][23].
- BET
Stacked tax incentives shape the cost structure of an AU games/tech studio (implication)
The Digital Games Tax Offset (30% of qualifying spend, A$20m/yr cap) stacks with VicScreen's up-to-15% and Screen NSW's 10%, on top of the 2028 R&D reform (up to 48%), loss carry-back and VCLP expansion. Together with the English language, proximity to PointsBet operations and the senior-talent visa (SID), these are factors that relatively favour the economics of games/AI-product development through an Australian entity. The realised benefit is not guaranteed, however, as it depends on certification requirements, annual caps and other settings such as CGT reform (implication)[15][16][21].
- WATCH
Australia's gambling-ad rules may serve as a leading indicator for MIXI's domestic wagering business (implication)
For MIXI's wagering business (TIPSTAR, Chariloto), whether Japan adopts Australia-style ad caps, endorsement bans and venue/uniform prohibitions is a matter of interest. The compliance experience gained in Australia can serve as a reference point when considering such a domestic-regulation scenario (implication)[3][27].
- ACTION
The under-16 rules and children's privacy code change the design baseline for AU-facing social/games products (implication)
For social/games products offered in Australia (including Monster-Strike-class titles and family/SNS apps), age assurance and child-privacy-by-design are effectively entry requirements. Retrofitting carries penalty exposure up to ~A$49.5m, and with regulators already investigating major platforms, compliance burden and entry cost rise (implication)[2][4].
- BET
The Japan-AU 'special strategic partnership' shapes the political backdrop for AU M&A, talent and footprint (implication)
The May 2026 Takaichi visit upgraded ties to a 'special strategic partnership' and Japanese FDI into Australia hit a record (~A$159.5bn). High FIRB screening thresholds under JAEPA and political trust relatively ease the entry environment for considering follow-on acquisitions after PointsBet or sourcing games/tech talent, though the outcome of any specific deal still depends on commercial and regulatory conditions (implication)[18][31].
- WATCH
Higher-for-longer rates and AUD volatility affect the JPY value of PointsBet revenue and betting spend (implication)
The RBA is at 4.35% with upside risk, the commodity-linked AUD is near 0.70, and AUD/JPY is softening as the BOJ hikes. This combination tends to pressure both the JPY value of PointsBet revenue and discretionary betting spend in Australia, making rates and FX sensitivity factors for the revenue outlook (implication)[1][11].
- BET
MIXI's 'social betting' pivot is a differentiation play in a concentrated market, with an unproven outcome (implication)
March-2026 results showed AU revenue down 4% and adjusted EBITDA down 30% — post-deal monetisation is still unfinished. As the 2027 ad rules make acquisition harder, MIXI's stated 'social betting' pivot and the Monster-Strike/TIPSTAR engagement design it cites are positioned as a differentiation play against the Sportsbet-Tabcorp duopoly. The outcome is unproven, and the 'socialisation' of betting also raises gambling-harm and reputational questions (implication)[32][37][23].
- WATCH
State point-of-consumption taxes (15-25%) drive PointsBet's effective tax rate and margin (implication)
POCT differs by state (NSW/VIC 15%, QLD 20%, 15-25% nationally) and is levied where the customer sits. PointsBet's state revenue mix therefore swings its effective tax rate and margin, making state-level rates and thresholds a sensitivity factor for profitability (implication)[33].
Top risks & opportunities
-
2027 ad ban squeezes customer acquisition for MIXI-owned PointsBet
L 🇦🇺 Likelihood Impact -
Australia's gambling-ad model becomes a global regulatory template
L 🌐 Likelihood Impact -
Under-16 ban + children's privacy code raise the compliance bar for entry
L 🇦🇺 Likelihood Impact -
DGTO (30% refundable) + state rebates shape the cost structure of a games-studio setup
E 🇦🇺 Likelihood Impact -
Age-assurance and child-privacy-by-design become entry requirements, differentiating by capability
L 🌐 Likelihood Impact -
State point-of-consumption taxes (15-25%) compress PointsBet margins and operations
L 🇦🇺 Likelihood Impact -
A high-ARPU, English-language games market (smaller in scale than Japan)
T 🇦🇺 Likelihood Impact -
Japan-AU 'special strategic partnership' as the political backdrop for Japanese expansion and M&A
P 🇦🇺 Likelihood Impact -
Higher-for-longer rates and sticky inflation squeeze discretionary entertainment spend
E 🇦🇺 Likelihood Impact -
AUKUS Pillar 2 and AI-compute investment accelerate AU's AI/autonomy sector
T 🇦🇺 Likelihood Impact -
Intense anti-gambling sentiment poses reputational risk for betting-adjacent brands
S 🇦🇺 Likelihood Impact -
64% of adults gaming monthly is a large player base (market smaller than Japan's)
S 🇦🇺 Likelihood Impact -
MIXI's attempt to pivot PointsBet to 'social betting' (outcome unproven)
S 🇦🇺 Likelihood Impact -
Soft post-deal PointsBet revenue (AU -4%) weighs on integration synergy delivery
E 🇦🇺 Likelihood Impact -
Commodity-linked AUD volatility hits the JPY value of Australian (PointsBet) revenue
E 🇦🇺 Likelihood Impact
PESTLE analysis
P Political
Albanese's Labor won a second term in 2025 and is using its stable majority to advance the world's strictest online-safety, gambling and privacy rules. Externally, the Japan-Australia 'special strategic partnership' and AUKUS are deepening, giving Japanese firms a relatively stable political environment for AU operations — while a high level of regulatory activity remains a condition of doing business there.
- 🇦🇺 Labor won the 3 May 2025 election in a landslide, taking 90+ House seats — far above the 76 needed for a majority — and securing a second term. It is the first consecutive re-election since John Howard, giving the government a clear mandate to push its agenda[8].
- 🇦🇺 Child online protection enjoys cross-party support (the under-16 social-media ban passed with bipartisan backing), making the regulatory direction durable regardless of the electoral cycle[2].
- 🇦🇺 Japan-Australia ties were upgraded to a 'special strategic partnership' during PM Sanae Takaichi's May 2026 visit (her first as leader). Deals included Mitsubishi Heavy Industries' 11 upgraded Mogami-class frigates (~A$10bn / ~US$6.5bn, one of the largest-ever bilateral defence procurements), critical-minerals and energy cooperation (the 'POWERR Asia' initiative), and a cyber partnership — a political tailwind for Japanese firms' AU M&A and expansion[18][19].
- 🇦🇺 AUKUS is accelerating on the technology-industrial front: a ~A$3.9bn investment in the Osborne, South Australia submarine yard (Pillar 1) in Feb 2026, and on 1 June 2026 at the Shangri-La Dialogue an AI-enabled uncrewed-underwater-vehicle (UUV) co-development effort was named the first Pillar 2 'signature project' (fielding targeted from 2027) — channelling defence demand into Australia's AI, autonomous-systems and quantum (e.g. PsiQuantum) sectors[28][26].
- 🇺🇸 Trump 2.0 trade policy is an indirect risk: US 10% blanket tariffs, 25% on steel/aluminium and pharma tariffs hit AU GDP only ~-0.2% directly (2026), but the second-order channel — US-China tariffs slowing China and cutting iron-ore/coal demand — can feed through the AUD and commodity prices into discretionary spend. Australia is responding with trade diversification (India, ASEAN) rather than retaliation[12].
E Economic
The RBA held the cash rate at 4.35% in June 2026 with sticky inflation and upside risk. The commodity-linked AUD sits near 0.70 USD. Japanese FDI into Australia hit a record ~A$159.5bn in 2025, with the inflow broadening into critical minerals, defence and games/wagering.
- 🇦🇺 On 16 June 2026 the RBA unanimously held the cash rate at 4.35% — a pause after three hikes earlier in 2026. The board said inflation is 'still too high' and signalled it could raise further if needed; market-implied odds of an August hike collapsed from ~80% a month earlier to ~22%. A higher-for-longer regime squeezes discretionary spend on games and betting[1].
- 🇦🇺 The AUD traded just below 0.70 USD in mid-June 2026 (~0.699 on 19 June, down ~2.3% over the prior month). As a commodity currency tied to iron ore, coal and gold prices and to China's economy, it injects FX risk into the JPY value of Australian revenue such as PointsBet's; a narrowing rate gap (BOJ hiking) is softening AUD/JPY[11].
- 🇦🇺 Australia supplies more than half of the world's seaborne iron ore and remains heavily export- and China-dependent, so consumer demand is sensitive to commodity cycles and Chinese growth — and digital/entertainment spending rides on that macro backdrop[11].
- 🇦🇺 Japanese FDI into Australia hit a record ~A$159.5bn in 2025, a fourth straight high. The May 2026 leaders' meeting named six priority critical-minerals projects (Lynas rare earths, Alcoa gallium recovery and others) and agreed the 'POWERR Asia' energy-resilience initiative, with a Critical Minerals Production Tax Incentive (10-year, 10% refundable) underwriting domestic refining[31][25].
- 🇦🇺 The 2026-27 budget overhauled startup taxation: R&D-tax reform (core offset up to 48%, A$200m expenditure cap, effective July 2028), a loss carry-back scheme (from July 2026 for all companies under A$1bn turnover), and higher VCLP/ESVCLP investee asset caps (from July 2027). Alongside the Digital Games Tax Offset, these change the tax conditions relevant to AU incorporation and studio operation[21][30].
- 🇦🇺 PointsBet's first full reporting under MIXI (nine months to 31 March 2026) showed headwinds: group revenue A$186.6m (down slightly from A$188.4m a year earlier) and a statutory net loss of A$26.6m (widening from an A$18.2m full-year loss). Australian revenue fell 4% to A$152m, Australian statutory EBITDA dropped 30% to A$14.2m, and betting turnover was roughly flat at A$1.69bn. The financial year-end was shifted from end-June to end-March to align with MIXI, and PointsBet was consolidated into MIXI from 1 October 2025 — post-deal monetisation is still a work in progress[32].
- 🇦🇺 The 2026 macro backdrop is slowing. KPMG projects GDP growth of about 2.0%, with unemployment rising from 4.2% at end-2025 to ~4.5% by end-2026 and headline CPI re-accelerating from 3.6% (late 2025) to ~4.2% by mid-2026. Tighter monetary policy, a fading fiscal impulse and rising energy costs combine into an unsupportive backdrop for household discretionary spend[36].
- 🇦🇺 In online wagering Flutter-owned Sportsbet leads with ~45%, Tabcorp holds about a quarter, Entain (Ladbrokes/Neds) follows, and MIXI-owned PointsBet is a smaller-share challenger (~A$261m revenue in 2025). Customer acquisition in this concentrated market gets harder still under the 2027 ad rules[23].
- 🇦🇺 Games production is heavily subsidised. The federal Digital Games Tax Offset (DGTO) refunds 30% of qualifying Australian development expenditure (A$500k minimum spend, A$20m/yr company cap). At state level VicScreen adds up to 15% (for Australian companies), Screen NSW 10% (A$350k threshold) and South Australia 10%, stackable on top of the federal offset — a factor in the cost structure of games development in Australia and in the economics of standing up a studio there[15][16][17].
S Social
Australia is one of the world's most multicultural nations (~28.5m people, ~31.5% born overseas), yet has the highest gambling losses per capita on earth (~A$31.5bn/yr) — and intense public concern over children's screen and gambling exposure fuels the clampdown. The wagering market is dominated by Sportsbet and Tabcorp, with MIXI-owned PointsBet competing as a challenger.
- 🇦🇺 As of 2025 about 31.5% of the population (of ~28.5m) was born overseas, making Australia one of the most multicultural societies in the world. The largest groups come from England, India, China and New Zealand — an English-speaking yet highly diverse consumer base[6].
- 🇦🇺 Australia has the highest gambling losses per capita in the world — over ~A$1,500 per adult per year, with total net losses of ~A$31.5bn in 2022-23. This entrenched betting culture is exactly what triggered the advertising crackdown[9].
- 🇦🇺 Youth and child protection is a dominant social-policy theme. Public anxiety over kids' screen time and exposure to betting ads provided the political momentum for the under-16 social-media restrictions; the government estimates the ad reforms will cut gambling-ad exposure for under-25s by ~80%[2][27].
- 🇦🇺 Victoria (Melbourne) is the nation's largest games-development hub, home to Sledgehammer Games, EA Firemonkeys, PlaySide, Big Ant, Hipster Whale and Keywords. The local dev industry employs ~2,443 full-time staff (FY25); scarce senior tech talent can be hired via the new Skills in Demand (SID) visa[24][5].
- 🇦🇺 Gaming is a mainstream pastime: about 64% of adults aged 16+ play monthly (~14.5m people), 38% play daily, and smartphone ownership exceeds 90%. Esports is a smaller but growing niche (40+ tournaments a year, 500k+ participants/viewers, a ~A$35m market). The addressable base for social/mobile titles is broad, though the overall market is smaller than Japan's[35].
- 🇦🇺 MIXI has signalled an intent to turn PointsBet from a pure wagering business into a 'social betting' platform, reportedly bringing the social/community design honed in Monster Strike and TIPSTAR. Whether that succeeds in a mature, concentrated market is unproven, and the 'socialisation' of betting itself can be contested on gambling-harm grounds[37].
T Technological
A mature games/app market (mobile gaming ~A$1.85bn; local dev industry A$608.5m) is layered with a 30%-refundable Digital Games Tax Offset and state rebates, making it attractive for production. At the same time, vast AI-compute investment (Microsoft A$25bn, AWS A$20bn, PsiQuantum quantum computer) and age-assurance / AI-transparency rules are reshaping the technical baseline.
- 🇦🇺 Australia's mobile-gaming market was worth about A$1.85bn in 2025, and the local development industry generated A$608.5m with ~2,443 full-time roles in FY25. Small versus Japan, but it works as a high-ARPU, English-language testbed[5].
- 🇦🇺 To comply with the under-16 rules, platforms are deploying facial age-estimation and ID verification. Age-assurance technology is now effectively a precondition for any social or UGC-style product, raising the technical bar for market entry[2].
- 🇦🇺 AI-compute infrastructure is expanding fast: Microsoft is investing ~A$25bn (2025-29) and AWS ~A$20bn in Australian data centres/AI, with the pipeline estimated above A$155bn. PsiQuantum is building a ~A$940m quantum computer at Moreton Bay Central near Brisbane (targeting 2029 operation), and AI workloads can increasingly run on low-cost renewable power[29][20].
- 🇦🇺 The government set up a National AI Plan and an AI Safety Institute (without enforcement powers). A Privacy Act amendment makes automated-decision-making (ADM) transparency disclosure mandatory from 10 December 2026, so any AI-driven service delivered from Australia must update its privacy policy and build explainability in[4].
L Legal
The most regulation-heavy axis. The under-16 social-media ban (live Dec 2025), the sweeping gambling-ad reform (effective Jan 2027, hitting PointsBet directly), a Children's Online Privacy Code (to register Dec 2026) and a new privacy tort sit alongside games/startup tax incentives (DGTO, R&D reform, loss carry-back, VCLP expansion) and the Skills in Demand visa that shape how the business is structured.
- 🇦🇺 The under-16 social-media ban took effect on 10 December 2025. Ten services — including Facebook, Instagram, TikTok, Snapchat, YouTube, Reddit, X and Twitch — must take 'reasonable steps' to stop under-16s creating or keeping accounts. eSafety says about 4.7 million underage accounts were removed or restricted by mid-December 2025. Enforcement has nonetheless proved hard: the government is investigating five platforms (Facebook, Instagram, Snapchat, TikTok, YouTube) for possible non-compliance and eSafety has said it will decide on legal action by mid-2026, with systemic non-compliance penalties up to ~A$49.5m[2][13].
- 🇦🇺 Gambling-ad reform was announced by PM Albanese on 2 April 2026, effective 1 January 2027: max three betting ads per hour on TV with a total ban during live sport (6am-8:30pm), a blanket ban on celebrity and athlete endorsements, no ads at venues or on uniforms, and online ads only to logged-in over-18s — a direct constraint on the marketing playbook of MIXI-owned PointsBet[3][27].
- 🇦🇺 The OAIC's Children's Online Privacy Code went out as an exposure draft on 31 March 2026 and must be registered by 10 December 2026. It extends children's-privacy obligations beyond social media to a broad range of online services — including apps, games and websites used by under-18s[4].
- 🇦🇺 Broader Privacy Act reform is also underway: a statutory tort for serious invasions of privacy commenced on 10 June 2025, and a contested 'tranche 2' (consent definitions, a fair-and-reasonable test) is still pending — lifting baseline compliance and litigation risk[10].
- 🇦🇺 Games/startup tax incentives are expanding. Beyond the Digital Games Tax Offset (30% refundable, Division 378, requiring Arts-Minister certification), the 2026-27 budget added R&D-tax reform (core offset up to 48%, A$200m cap, July 2028), loss carry-back (July 2026) and higher VCLP/ESVCLP caps (July 2027) — sizeable refund/tax headroom if MIXI does games or tech R&D through an Australian entity[15][21][30].
- 🇦🇺 The Skills in Demand (SID) visa (replacing the old 482/TSS) went live in December 2025. It has a Specialist Skills stream (from July 2026: A$146,717 salary threshold, no occupation list, ~7-day median processing) and a Core Skills stream, with work-experience cut from 2 to 1 year and the path to PR shortened from 3 to 2 years — a clear route to staff an AU games/tech studio with overseas talent[22].
- 🇦🇺 Capital-gains-tax (CGT) reform also affects founder/investor exits: the 2026-27 budget's plan to replace the 50% CGT discount with CPI indexation plus a 30% minimum tax passed the House and would apply to assets acquired after July 2027 (Senate passage uncertain). Stock-option/equity-exit structuring through an Australian entity needs advice up front[21].
- 🇦🇺 Wagering taxation is a complex web of state 'point-of-consumption taxes' (POCT): NSW and Victoria charge 15% of net wagering revenue, Queensland 20%, with rates ranging 15-25% nationally. Because rates, thresholds and filings differ by the customer's state, a national operator like PointsBet faces compliance burden and an effective tax rate that directly shape profitability[33].
- 🇦🇺 Consumer-protection infrastructure is also live: the national self-exclusion register 'BetStop' (operating since Aug 2023, run by ACMA) spans all licensed online/phone wagering services and lets people self-exclude for 3 months to life. Operators are barred from taking bets, opening accounts or marketing to registrants, and mandatory pre-verification of identity now applies before a customer can bet — directly constraining a wagering operator's onboarding and CRM design[34].
E Environmental
Australia set a 2035 target of 62-70% below 2005 levels (Sep 2025). Renewables are cutting power prices 3.4-10.7% from July 2026, a tailwind for AI-compute/data-centre costs, while critical minerals (Lynas and others) sit at the heart of environmental security and the Japan-Australia supply chain.
- 🇦🇺 On 18 September 2025 PM Albanese announced a 2035 emissions target of 62-70% below 2005 levels, with a national Net Zero Plan and six sector strategies, reaffirming net-zero by 2050 — raising ESG and disclosure expectations for companies operating locally[7].
- 🇦🇺 Renewables-led power costs are falling: in Q1 2026 they supplied 46% of the NEM, and the AER's Default Market Offer cuts household electricity prices 3.4-10.7% from July 2026. Cheap renewable power is a long-run cost tailwind for AI compute, data centres and game-server operations[7].
- 🇦🇺 Critical minerals sit at the core of environmental security and the Japan-Australia supply chain: the May 2026 bilateral pact prioritised six projects (Lynas rare earths, Alcoa gallium recovery and others), cutting reliance on China while building domestic refining via the Critical Minerals Production Tax Incentive (10-year, 10% refundable) — emblematic of a resource economy's decarbonisation shift[25].
Timeline
- 2025-05-03 Labor wins a landslide second term
- 2025-06-10 Statutory tort for serious invasions of privacy commences
- 2025-09-12 MIXI completes PointsBet takeover (majority control, ~A$430m)
- 2025-09-18 2035 emissions target (62-70% below 2005) announced
- 2025-12-07 Skills in Demand (SID) visa replaces the old 482 and goes live
- 2025-12-10 Under-16 social-media ban takes effect (10 services)
- 2026-02-15 ~A$3.9bn AUKUS submarine-yard investment (Pillar 1)
- 2026-03-31 OAIC publishes the Children's Online Privacy Code exposure draft
- 2026-04-02 Sweeping gambling-advertising reform package announced
- 2026-05-04 Japan-AU summit: special strategic partnership, Mogami frigates, critical minerals
- 2026-06-01 AUKUS Pillar 2: AI-enabled UUV co-development named first signature project
- 2026-06-16 RBA holds the cash rate at 4.35%
- 2026-06-30 eSafety to decide on legal action against five major platforms over the under-16 ban (after ~4.7m accounts removed)
- 2026-07-01 Loss carry-back scheme begins (companies under A$1bn turnover)
- 2026-12-10 Children's Online Privacy Code registers + ADM transparency duty starts
- 2027-01-01 Gambling-advertising reforms take effect
- 2023-08-21 National self-exclusion register 'BetStop' goes live
- 2026-05-18 PointsBet's first MIXI-era 9-month results: AU revenue -4%, A$26.6m net loss
- 2028-07-01 R&D tax reform (core offset up to 48%, A$200m cap) takes effect
Entities
- eSafety CommissionerGovernment
- Office of the Australian Information Commissioner (OAIC)Government
- Reserve Bank of Australia (RBA)Government
- Anthony AlbanesePerson
- Sanae TakaichiPerson
- PointsBet HoldingsCompany
- MIXI Australia Pty LtdCompany
- Sportsbet (Flutter)Company
- TabcorpCompany
- Digital Games Tax Offset (DGTO)Regulation
- VicScreenGovernment
- Screen NSWGovernment
- Skills in Demand (SID) visaRegulation
- R&D Tax IncentiveRegulation
- AUKUSMarket
- Mitsubishi Heavy IndustriesCompany
- PsiQuantumCompany
- Lynas Rare EarthsCompany
- PlaySide StudiosCompany
- EA FiremonkeysCompany
- Interactive Games & Entertainment Association (IGEA)Market
- Australian Communications and Media Authority (ACMA)Government
- MIXI, Inc.Company
- Entain (Ladbrokes/Neds)Company
- BetStop (National Self-Exclusion Register)Regulation
- Responsible Wagering Australia (RWA)Market
- Point-of-Consumption Tax (POCT)Regulation
Sources
- [1] Statement by the Monetary Policy Board: Monetary Policy Decision — Reserve Bank of Australia, 2026-06
- [2] Social media age restrictions — eSafety Commissioner, 2025-12
- [3] Strong action to tackle gambling harms — Prime Minister of Australia, 2026-04
- [4] Children's Online Privacy Code — Office of the Australian Information Commissioner (OAIC), 2026-03
- [5] Australia's video game industry shows revenue of AU$608.5 million (AGDS 2025) — IGEA, 2026-03
- [6] Australia's population by country of birth — Australian Bureau of Statistics, 2025
- [7] Australian Government releases 2035 target and other national climate policy updates — Norton Rose Fulbright, 2025-09
- [8] Australian Prime Minister Albanese wins election for second 3-year term — PBS News, 2025-05
- [9] Gambling — Australia's welfare — Australian Institute of Health and Welfare, 2025
- [10] Australia's first tranche of privacy reforms — a deep dive and why they matter — Ashurst, 2025-06
- [11] Australian Dollar to US Dollar History: 2026 — Exchange Rates UK, 2026-06
- [12] Australia-US tariffs take effect; diversified exports insulate economy — Export Finance Australia, 2025-03
- [13] Online Safety Amendment (Social Media Minimum Age) Act 2024 — Wikipedia, 2025
- [14] MIXI completes PointsBet takeover bid with 66.43% holding — iGaming Business, 2025-09
- [15] Digital Games Tax Offset — Office for the Arts (Australian Government), 2025
- [16] VicScreen — Digital Games funding and incentives — VicScreen, 2025
- [17] Powering up the digital games sector in NSW — Screen NSW, 2024-10
- [18] Visit to Australia — Japan-Australia leaders' meeting (May 2026) — Prime Minister's Office of Japan, 2026-05
- [19] Japan-Australia frigate deal about far more than 11 warships — Asia Times, 2026-05
- [20] PsiQuantum unveils new Australian site at Moreton Bay Central — PsiQuantum, 2026-05
- [21] Australia's 2026 federal budget: the R&D tax incentive shake-up founders need to plan for now — Standard Ledger, 2026-05
- [22] Skills in Demand visa (subclass 482) — Department of Home Affairs, 2025-12
- [23] Online gambling in Australia: trends, top operators & player insights — Business of iGaming, 2026
- [24] New rebate to power up Victorian games, VFX and animation — VicScreen, 2025
- [25] Japan and Australia agree to deepen cooperation on energy, defense and critical minerals — The Washington Times, 2026-05
- [26] AUKUS new undersea-drone 'signature project' for UUV payloads — DefenseScoop, 2026-06
- [27] Australia's new gambling advertising reforms: Key Takeaways — DLA Piper, 2026-04
- [28] Australia invests A$3.9b to launch AUKUS nuclear submarine construction yard — Army Recognition, 2026-02
- [29] Microsoft expands AI footprint in Australia with $18 billion investment — CNBC, 2026-04
- [30] Budget 2026 government raises VC cap limits to fuel startup growth — SmartCompany, 2026-05
- [31] Japan-Australia Investment Report 2025 — Herbert Smith Freehills Kramer, 2026-04
- [32] FY26: PointsBet revenue slips after MIXI takeover — NEXT.io, 2026-05
- [33] Gambling Laws and Regulations Report 2026 Australia — ICLG, 2026
- [34] BetStop — the National Self-Exclusion Register — Australian Communications and Media Authority (ACMA), 2026
- [35] Australia Gaming Industry Statistics 2026 — WorldMetrics, 2026
- [36] Australia Economic Outlook Q1 2026 — KPMG Australia, 2026-04
- [37] Social betting a focus as MIXI aims to make PointsBet a market leader — The Straight, 2026